AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games on Android in the UK, Q3 2021
Discover the performance of the top 5 fidget toys games on Android in the United Kingdom during Q3 2021, featuring key metrics such as weekly downloads, revenue, and active users.
Throughout the third quarter of 2021, the top five fidget toys games on the Android platform in the United Kingdom displayed varying trends in downloads, revenue, and active user metrics. Here’s a detailed look at their performance based on Sensor Tower data.
Slime it: Slime Game Simulator by Hapy Games observed fluctuating weekly revenue, starting at around $1K and peaking at $1.4K in early August before gradually dropping to $111 by the end of September. Downloads also varied, initially at 3.3K in late June, dropping to zero during late August, and rebounding to 1.6K by the end of September. Active users mirrored these trends, starting at 4.1K, dipping to 1.2K in mid-September, and slightly recovering to 2.3K by the end of the quarter.
Antistress - relaxation toys from JindoBlu reported modest revenue, starting at $80 at the beginning of the quarter and gradually declining to $38 by the end. Downloads showed a downward trend, beginning at 5.5K in early July and decreasing to 1.6K by the end of September. Weekly active users followed a similar pattern, starting at 36.6K and ending the quarter at 19.9K.
Ketchapp's Fidget Spinner saw minimal revenue, with a peak of $57 in late June and fluctuating around lower values for the rest of the quarter. Downloads grew from 239 in late June to 353 by the end of September. Active users also increased, starting at 625 and rising to 883 by the end of the quarter.
Words Mobile's Fidget Spinner had a negligible revenue stream, peaking briefly at $81 in mid-July. Downloads started at 816 in late June and gradually declined to 262 by the end of September. Active users showed a downward trend from 1.2K in late June to 627 at the end of September.
Antistress - Relaxing games by Content Arcade Games had no significant revenue. Downloads began at 10.5K in late June, showing a consistent decline to 1.1K by the end of September. Active users followed a similar trend, starting at 16.1K and dropping to 2.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.